Lordyu’s Games

Blog about the games I play

Back to Basics: The combat pilot

This week I’d thought I’d do someting different: attempt to write a guide on the basics of Eve. So here goes. I won’t go into character creation and bloodlines, as each has different strengths and weaknesses.

So, you’ve created your character, now what? The first thing you should do is complete the tutorial. It will give you some basic tips on the game, teach you how to target etc. Once you’ve completed that, you’re basically on your own, and the Eve universe can be a confusing place.

The first thing you want to do is train the learning skills. Basic learning skills (Analytical Mind, Instant Recall, Iron Will, Learning and Spatial Awareness) to 5, and the advanced to 4. Don’t worry if you can’t afford the advanced learning skills, they are 5 million isk each probably a little out of your reach at the moment. This should take around a month, but training your learning skills dramatically decreases the time it takes to train skills. I do recommend completing the tutorial missions, as at the end you get a nice little frigate to start you off. For me, being caldari, it was a merlin and some fittings.

Ok, so you’ve trained learning skills. The next thing I would train are skills that improve your capacitor, CPU and powergrid. These can all be found under engineering or electronics. Train those to level 4. Don’t worry about increasing the damage to your weapons, we’ll get to that soon enough. Training the skills I mentioned will be paramount to be able to fit and use certain modules when you get further into the game.

Now for weapon skills. Each race has a preference for certain types of weapons. Caldari favour missiles and hybrid turrents, Gallente are more orientated towards hybrid, so you don’t really get a choice which weapon you want to use with Gallente. You could use missiles, but the rule of thumb is always fit weapons for which you get a bonus. Move up the weapon skill tree until you can use t2 launchers and missiles for your current ship. Then train support skills for your chosen weapon. For example, a missile user would train guided missile precision, missile bombardment, missile projection, rapid launch, target navigation prediction, and warhead upgrades. There are some skills under gunnery which also apply to missile turrets, although they are geared toward reducing the powergrid and CPU usage of the turrets and really only apply when training for t2 ships.

Now, for the training of modules. Generally, I use the rule that if I can’t fly a ship well, then I won’t fly it. That is the advantage of experience. There was once a time when I used to fly ships that I couldn’t fit properly. I also use the rule that if I can’t use tech 2 equipment,  (also known as t2 equipment) then I also won’t fly a ship. The only exception to this rule is t2 missiles and launchers. They can take some time to train, and a well fitted ship using a t2 tank can easily survive the most difficult of missions. T1 equipment can be used while you train for t2 equipment, but if you followed my advice and trained your powergrid, CPU and capacitor skills to level 4, you should require no or very little training to use t2 equipment. The best idea is to find the module you want and train the skills needed use the module. Then keep training those skills until you can use the t2 variant.

Training for ships is pretty simple, at least for t1 ships. They generally only require training to level 1, 2 or 3 depending on the ship. As most ships have bonuses for weapons or modules, it’s always a good idea to train the skill for the ship your currently flying to 4. T2 variants require that skills be trained to level 5, but by the time you reach that point, you should have an idea of what your doing and your career path. T2 ships might require other skills to be trained that I haven’t touched on here.

There is one very useful tool that you not only use to plan for the training of modules, but also ships. I have used a program called Evemon since around the first day I started playing, and it has helped me plan and train skills for modules and ships. I would have been totally lost with regards to skill planning without it. The ships section also has a link to the loadout section on Battleclinic. Clicking on the link will open all loadouts for the selected ship in a new program window, and clicking on the Add All To Plan button will make a plan for not only the ship but also all modules and other equipment listed. Note that some loadouts use faction equipment (such as Dread Guristas). If a loadout lists such equipment, you’re better off just using the t2 variant. Faction equipment can cost a lot of isk, and if lost due to being ganked or losing a ship in a mission, can be time consuming and expensive to replace. Just my opinion of course.

Once you’ve followed the training guide above, you should nearly be ready to train for your next ship: a nice, shiny cruiser of your choosing. For now, it is better to stay race specific. Again, don’t fly anything you can’t fly well, and you should pretty much be able to use t2 equipment in the mid and low slots. You should have also downloaded and be using Evemon. And remember, Eve is full of veterans ready to answer questions from new players,

As always, fly safe, and remember, the more skilled you are at flying a ship, the more chance you have of surviving that mission in one piece.

General Qatar

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July 30, 2008 Posted by | Uncategorized | , , | Leave a comment

Happenings in Eve as of late

Not much going on in Eve at the moment. I’ve been mining away in my hulk which I my mining alt got a week or 2 ago. Must admint it’s a nice, relaxing change from the frenetic activity of combat. The mineral prices aren’t too bad at the moment, so I’ve made quite a bit if isk. Haven’t moved down with the alliance yet, going to do that tomorrow. That’s going to be fun, moving a hulk AND a badger II 40 odd jumps ro the alliance base. I don’t really see the point to me being down there though, fair enough the minerals are better but I need to mine more ore per m3 to get the good stuff, Not to mention the fact that I don’t have the skills to mine anything other than veldspar, plagiocalse, pyroxeres and scordite. Still, it will be worth it I guess. I’m closer to my corpmates, I can attend corp/alliance mining ops and once I get my combat toon back online he can help out if any neutrals decide they want to fight.

So apart from mining, my eve life as been fairly quiet. Which is good thing, for a change.

Anyway, fly safe, and may your enemies tremble in fear at the very mention of your name

General Qatar

PS Thanks to watlankor for his comments in “How to be a competent fleet commander”. After a lot of thought, Ive decided to ditch the drake as a PVP boat and am currently training recons. I did play around a little bit with EW when I first started playing Eve, and found it to be quite fun. Plus the bonuses to EW on recons is just nuts.

June 28, 2008 Posted by | Eve Online | , , | Leave a comment

Trust amd thieves

A number of times while playing Eve, someone has blatanly warped into the belt I have been mining in, approached my can and stolen the ore I have mined. Now, I understand that they generally do this to get other players to fight, what I don’t understand is why do it to a miner? It’s not like I’m going to drop what I’m doing just so some griefer can get his jollies. Also, just for those who may not play Eve Online, if someone steals from a jettisoned can. they start to flash red on the overview. This means you are allowed to shoot them in empire space (any solar system with a security rating of 0.5 to 1.0). But here’s the catch; as soon as you start shooting them, they, and any one in their gang, are also allowed to shoot you.

The other problem I have is a lot of ore thieves tend to work in gangs. As soon as you shoot the person who stole from you (generally acting as bait), the gang will warp in and you can have an entire fleet of ships shooting at you, with no escape as they have usually watp scrambled and webified your ship. The largest gang I have come up against in empire was 3 ships.

Now don’t get me wrong, I’m all for pvp. But these players obviously can’t cut it in low sec, and they definately wouldn’t get away with stealing ore in 0.0. So really, there’s no where for these players to pvp except in empire, and empire players generally don’t want to pvp. As a result, their pvp is severely limited and the fights they get are few and far between, in theory.

The other type of thief in Eve is the corp thief. These players are very cunning, usually waiting months to gain the trust of the CEO and directors of a corp to get access to corp and POS hangars. There was one such heist where a gang of thieves infiltrated a corp, was granted access to hangars containing billions of isk worth of BPO’s and equipment, and either stole or destroyed most of the corp’s assets and “assassinated” the CEO. This was not a small corp either. It had taken years for the CEO to build up his corp to that point, only to have it all taken away from him.

So, the moral to the story? Do not trust anyone in Eve. Just because someone is willing to help you, doesn’t mean they won’t turn and stab in the back at the first opporunity. Or at the very least, be very careful who you do trust, especially with equipment and blueprints.

Until next time

General Qatar

PS. Before I forget. Over the next few weeks I probably won’t be blogging about Eve. I’ve managed to get Sins of A Solar Empire, and have been playing that. Also, the life of a miner in Eve is quite boring. The occassional ral and ore thief annoying me are about as exciting as Eve gets right now.

June 10, 2008 Posted by | Eve Online | , , | Leave a comment

Mining and some other issues

With Breytac going off-line due to the fact that a) I’m bored with missions and b) Breytac doesn’t have a lot of gunnery skills, I’ve started mining. So far this week, I’ve made an estimated 50 mil. 50 mil in 3 days.

I’ve been in the wrong bloody profession all this time, why didn’t anyone tell me mining was so profitable?

Anyway, apart from being profitable, it’s also boring. I can see why there are not a lot players who do it, except maybe for macro miners, but most of those are isk farmers, and we all know I how feel about isk farmers. To do it right, you also need a separate character who can fly at least a small industrial, or someone willing to haul for you. Once you train the skills, mining can be very, very profitable. A player with perfect mining skills, as far as mining goes, not refining, can fill 1 jetcan (27,500 m3 of ore) in around 20 minutes. So just for siitng in front of a computer monitor for 2 hours, you have managed to pull in 20-30 mil of minerals, depending on mineral prices. Mining isn’t without its risks. You will need some (but not a lot) of drone skills if your just mining in empire. Mining in empire requires a whole different skillset, as well as the mining skills required for empire mining.

One other thing. Someone anonymously posted that my drake has t1 missiles. While I am quite aware of this, I feel the drake isn’t worth having t2 missile launchers. It’s more of a shield tanker, not a damage dealer. I’m slowly learning about ships, and being caldari, I prefer caldari ships. Just before Breytac goes inactive, I’m going to start training cruisers to level 5 so when I bring him back online, he’ll be closer to recons and HAC’s.

There is another issue I would like to address as well. There are certain people in a certain alliance that have been spreading rumours that I am a corp thief. I’m going to ask them nicely to stop as I have never stolen a thing from any corp that Breytac has been in (a total of 5: Replicatorz, Asguard Security Services, XTR, Darkside and Chaos Coalition). And as I recall, I only removed things from the corp hangar when I was asked or when I asked for permission. I admit, Darkside was a bad call, as the CEO turned to be an isk buyer, and I don’t think I need to repeat myself on how I feel about isk buyers. I had reasons for leaving each of the corps I was in, they are my own reasons, and not for discussion with anyone but the CEO’s of those corps. So please don’t ask. Except for Darkside, as when I reactivated Breytac, the CEO had been banned and the corp was dead.

Anyway, until next time

General Qatar

June 3, 2008 Posted by | Eve Online | , , | Leave a comment

How to be a competent Fleet Commander

So, the alliance Breytac is in had to evacuate from 0.0, after losing a war againsr another alliance. I won’t go into details, but the alliance we lost to gave us 48 hours to move our ships and equipment out. Again, I won’t go into details, suffice to say that the alliance needed a defense fleet in the destination system in case someone thought it might be fun to attack one of our carriers. While waiting for the carriers, we were attacked by a battleship, which was destroyed. Now, I don’t know about you, but when a Fleet Commander warps after such an encounter, I would think he would warp the entire fleet, not just himself, and THEN tell the rest of the fleet to warp to a planet and to him.

But that’s exactly what he did, leaving me behind get warp scrambled and attacked by two battleships. I lost my t2 fitted drake, and to add insult to injury, was pod killed as well. That was when I thought I am not wasting any more isk to set up a ship so it can blown up again, especially not a t2 fitted drake. so I decided to set up a caracal instead. Around 20 mil buy and set up, and by mining, I can recover that in a week.

Now to my point. If you ever find yourself in the situation where you are commanding a fleet (a fleet can be any size, but smaller “fleets” are called gangs), DO NOT LEAVE ANYONE BEHIND! Before you even think of destroying anything, make a safe spot, somewhere in space out of scanning range of all planets, moons and stations. Once you have destroyed a ship, warp the entire fleet to the safe spot, not just yourself.

so next time your facing down that battleship and your gang/fleet manages to make it go bang, make sure your entire gang is safe. Otherwise, you might find your pilots not willing to join in any more gang/fleet ops because they think your an incompetent nincompoop who’s only loyalty is to himself.

Until next time

General Qatar

May 27, 2008 Posted by | Eve Online | , , | 3 Comments

Pirates

Lately on the Eve forums there have been players who play as pirates complaining about the lack of targers in low sec. They want CCP, the company who runs Eve Online, to “force” players into low sec. Basically pirates in Eve want easy kills, not targets who can fight back and win. Well I’m sorry to say that CCP is not going to give into these demands. I know how hard it was as a new player travelling through low sec only to be ganked by some idiot pirate corp and lose my ship and fittings I had worked so hard for.

And just for anyone who doesn’t understand. In Eve, you have security status. Working for one of the four empires in eve raises your security standing. Working against one of the empires (for example, running combat missions for an NPC pirate corp) or targeting another player lowers your security status. It’s not a huge hit, but do it enough, and eventually you will not be allowed into any of the empire’s space. Pod killing (or podding, as it is known) will earn you a bigger loss in security status (security status is rated from -10 to +10, obviously -10 being the worst). I won’t cover how faction standings work, as that is different to security status, but suffice to say that attacking a race enemy in a mission won’t alter your overall security status.

So fi you’re thinking of becoming a pirate in Eve, just remember: you chose your profession, you live with the consequences. Don’t go whinging on the forums that you can’t get into systems with a security rating of 0.5 and higher, and don’t go trying to force CCP to change the game so you can play it the way you want to play it.

I think I’ve made my point.

Until next time

General Qatar

May 18, 2008 Posted by | Eve Online | , , | 1 Comment

Breytac’s back!

I was playing my General Qatar character the other day when I thought how great it would be get my Breytac character back, So I decided to send in a petition, after reading what information might be required to find a lost user name. Quite frankly, I wasn’t all that confident about getting Breytac active again. So  first of all, I logged in to Eve to make sure Breytac still existed. To my suprise, he did. I sent in the petition, quietly hopeful Breytac’s login information would still be somewhere in the hundreds of thousands of usernames. So about a day later, I login to find the petition has gone from “Open” to “Active”. Give it a few days, I thought, it might take them some time to get to my petition. I’ve heard of playing waiting weeks for their petition to be looked at. I can’t remember exactly when it was, but I checked on the Eve web site as to whether they had looked at my petition. To my surprise, they had. Even better, they had found the user name for Breytac! I immediately logged in, changed the temporary password to a more permanent one, and started playing. I spent most of the 95 million isk buying equipment, plus I lost the tech 2 fitted drake to a level 4 mission as I didn’t check the mission info on Eve survival (note to self: when doing level 4’s, check to see if there are any “triggers” (ships which, when attacked, will trigger a respawn) for that mission)).

It just goes to show, if you ask, you jusr might receive

Until next time

General Qatar/Breytac/whatever 🙂

PS Happy 5th birthday Eve, still going strong after all this time. May you have many more birthdays to come

May 8, 2008 Posted by | Eve Online | , , | Leave a comment

Still Going Strong

So I’ve been playing Eve for about 18 or so days, and I’m going pretty well. I must admit though, I haven’t been playing it as religiously as when I had Breytac. More on that later.

I have about 5 million in my wallet, so I’ll have some ISK when I can finally fly a cruiser. Still have about 27 days to go on learning, but that will put me months ahead of where I would have been had I not trained learning skills. I put all the skills I want to learn into one skill plan, and it will take me approxmately 997 days without implants. Just under 3 years by my calculation, unless of course my Breytac account back and I might be able to use General Qatar as my carrier alt.

Of course, 3 years is a long time and anything can happen between now and then. Hopefully I’ll still be playing Eve.

Anyway, more on Breytac. He was my other character I had, but due to financial difficulties I had stop playing. I did a search on him last night, and he still exists! So I put in a petition, and am now waiting (rather impatiently) for an answer on the petirion. He’s still in the same corp, where I left him. Where in the Eve universe he is and how much ISK he has, well that remains to be seem. Fingers crossed thought the GM’s can at least send me the username and reset the password so I can access him again. That character could do level 4 missions.

Anyway, until next time. fly safe.

May 6, 2008 Posted by | Eve Online | , | Leave a comment

Isk Buyers

So, it seems that the Eve Online GM’s (Game Masters) have been cracking down on the isk buyers. And good on them as well. Although there seem to be a lot of threads on the forum about how a player’s isk got taken away from them and now their waller is in the negative. Well guess what? No one cares. You bought the isk, you got caught. If you are innocent, you can petition it and have a GM look at your wallet. And if the isk was gained legitimately, then they will rerurn it/ If not, you will probably get banned for escalating a petition when you were clearly guilty in the first place for breaking the EULA and wasting a senior GM’s time.

But what about those who are actually innocent and have had the isk mistakenly removed from their wallet? Well, the GM’s are only human, and mistakes will be made. If you are truly innocent, escalate to a senior GM, and chances are your isk will be returned. But there is no way in hell a week old noob is going to have more than a few million isk in his wallet, unless he’s been missioning 8 hours a day. Even then the wallet will show how that money was earned. For example, bounties, mission payment and mission time rewards. How isk traded for game time cards (GTC;s) shows up in the wallet I don’t know, as I have not yet traded in GTC’s for isk. But that’s one of things I intend to do at a later date when I’m ready for ships above cruiser class.

Also, it seems that a lot of isk sellers somehow manage to get their hands on buyers’ credit cards and account information. All of a sudden, the buyer’s credit card is maxed out and all their hard earned isk is gone, possibly along with the isk the buyer bought. So, is the risk of a ban, possibly a permanent ban, having all your items and isk stolen worth the risk. I say no. I would rather look at my tech 2 fitted drake and think to myself “It’s taken me months to get this far, and look what my hard work and input of time has rewarded me with”.

What’s going to be even better is when I look at my carrier and think the same thing.

Until next time, remember, buying isk just doesn’t hurt the game, it can also hurt you as well.

General Qatar.

April 30, 2008 Posted by | Eve Online | , , | 1 Comment

What to fly, and when

When I first started playing Eve Onine, I noticed there were a lot of nice ships, some of them with extremely high base damage resistances. Others had nice bonuses to weapon damage, such as missiles. And now, there is a Caldari ship that gives bonuses to shield boosers (7.5% per level), Which brings me to my current post: what ship to fly and when.

Basically, just because you can fly a ship in Eve doesn’t mean you should. I learned that lessson the hard way on my previous character. For instance, I theoretically could fly a drake when I reach my battlecruisers skill reaches level 2, but does that mean I should? Well, depending on my other skills (engineering and electronics) I could. But the drake has bonuses to skill levels: 5% increased damage for kinetic missiles and 5% bonus to shield resistances per level. Which means, at level 5, I have 25% more damage dealt by kinetic missiles, while at the same time, being able to withstand more damage as my shield resistances are higher. Just to clarify, skills in Eve are trained in real-time, unlike in World of Warcraft, where a player must engage in quests to increase their skill levels. Also, there are other skills which must be trained if I am to use the drake effectively. Certain skills will increase the power grid and CPU output of my ship, There are also skills which increase the effectiveness of shield modules and the damage dealt by missiles.

So the short answer: no, a pilot should not jump into a ship and fly it because they think they can. Take some time and train the support skills for the modules you will use on your ship. It will save you some ISK in the end

Until next time

Lord Yu

April 22, 2008 Posted by | Eve Online | , , | 1 Comment